Attack Ratio Guide for OpenFront.io
Main Recommendation: To balance rapid expansion with sustainable growth, use an attack ratio of 50% during early bot engagements and transition to 20–30% against human players and fortified opponents.
1. Understanding Attack Ratio
The attack ratio determines what fraction of your available troops you commit when initiating an attack.
- A 1% ratio sends 1% of your troops; a 100% ratio sends your entire force.
- Adjust the ratio via the slider (Shift + Scroll Wheel) or hotkeys (
1
to decrease,2
to increase) .
2. Impact on Combat Speed
Attack speed (tiles conquered per tick) scales with the attacker-to-defender size ratio:
- For every 1% increase in attacker size (relative to defender troops), speed increases by:
- 0.5% per 1% ratio increase when attacker force is between 5% and 10× the defender’s size
- 0.1% per 1% ratio increase when attacker exceeds 10× defender size
- No speed bonus if attacker is smaller than 5% of defender troops
(speed is also modified by terrain and empire size) .
3. Impact on Troop Losses
Troop losses per tick are governed by the Troop Ratio Factor, terrain, and a fixed 20% attacker bonus:
- Troop Ratio Factor = max(min(defender_troops / attacking_troops, 2), 0.6)
- Attacking with less than half defender troops → factor hits 2× (higher losses)
- Attacking with ≥166% of defender troops → factor hits 0.6× (minimum losses)
- Attacker Troop Loss = Troop Ratio Factor × Terrain Multiplier × 0.8 (attacker bonus) × Size Penalty × Traitor Penalty .
- To minimize losses, ensure your committed troops ≥166% of defender troops (ratio ≈ 1.66).
4. Speed vs. Efficiency Trade-Off
High attack ratios yield faster conquests but can deplete your shield (defending garrison) and slow population growth. Lower ratios conserve troops and shield but slow expansion.
Attack Ratio | Speed Bonus | Loss Efficiency | Recommended Use |
---|---|---|---|
50% | Moderate (+25%) | Acceptable (Troop Ratio Factor≈1–1.2×) | Early bot farming; balance growth vs. speed |
20–30% | Small (+10–15%) | Efficient (minimize shield loss) | Mid-game human engagements; node skirmishes |
≥166% | Max (+83%–100%) | Minimum losses (0.6× factor) | Quick snipes on key targets; decisive strikes |
5. Terrain & Empire Size Modifiers
-
Terrain Multipliers
- Plains: –15% troop losses, +10% speed
- Highlands: baseline
- Mountains: +20% troop losses, –25% speed
-
Size Penalty
- Empires >100 000 tiles gain √(100 000 / tiles) reduction in losses
- Empires >75 000 tiles incur slower conquest speed via (75 000 / tiles)^0.6 .
6. Practical Recommendations
-
Early Expansion (Bots & Wilderness)
- Use 50% ratio against bots to farm quickly while retaining growth.
- Exploit wilderness with high ratios for rapid tile gains (no defender losses) [Combat Against Wilderness].
-
Mid-Game Engagements
- Lower ratio to 20–30% when contesting human players or strong bots to preserve shield and growth.
-
Decisive Strikes
- Commit ≥166% ratio to snipe high-value enemy cities or break alliances swiftly with minimum losses.
-
Dynamic Adjustment
- Monitor population growth bell curve (~42% of max pop) and adjust worker vs. troop ratios accordingly.
- Rebalance attack ratio as your empire and frontline change.
7. Control Shortcuts
- Shift + Scroll Wheel: Fine-tune attack ratio
- 1 / 2: Decrease / Increase ratio in preset steps
- Left Click: Attack with current ratio
Citations:
Attack speed and losses mechanics detailed in the Combat and Attacking Guide pages .