OpenFront.io Bots Guide
Overview
In OpenFront.io, bots are non-player countries used to fill the map, slowing player expansion and creating dynamic encounters. Every public game spawns 400 bots by default, each with unique two-word names and no custom flags. Bots never build cities or ships—they only expand by sending small, steady attacks into neighboring tiles.
Bot Behavior
- Static Spawn
- Bots appear at random locations, evenly spaced, before the game begins.
- They never relocate once placed.
- Expansion
- Bots send minimal-sized attacks (often 1 – 5% of their population) at adjacent neutral tiles.
- They never construct buildings or transport units; any city or port they possess was conquered from another country.
- Aggression Level
- Predictable and low: players rarely need to fear a sudden large-scale bot offensive—unless they “full-send” into a bot and allow it to rebuild behind them.
Game Modes & Bot Settings
- Public Multiplayer
- 400 bots fixed; players compete for land and gold against both human opponents and bots.
- Single Player
- Default bot count is 400; adjustable via slider in the lobby.
- Reducing bots speeds up expansion; setting to zero removes bots entirely, leaving only nations and human players.
Bot Difficulty Variants
- Normal Bots
- Standard behavior as above.
- Impossible Bots
- Enhanced starting populations (e.g., 100 K troops) and faster expansion rates.
- Treat as human-level opponents: prioritize early city building and tactical encirclement to contain them.
Counter-Bot Strategies
Strategy | Early Game (Tiles < 50) | Mid/Late Game (Tiles > 50) |
---|---|---|
Attack Ratio | 50% of max troops | 20% of max troops |
Worker Percentage | ~50% to balance growth & offense | Increase only if secure front |
Encirclement | Surround isolated bots to prevent reinforcement | Link encircled bots with cities/ports to starve their gold income |
Port Priority | Build 1st port after second city | Maintain ports on bot-heavy coasts |
City Placement | Build on neutral gold tiles early | Upgrade existing cities to boost population cap |
- 50% Attack Push
- Using half your troops maximizes territory gain while preserving population growth, crucial when bots pack lightly defended tiles.
- 20% Follow-Up
- After initial expansion, switch to 20% attacks to steadily grind down bot holdings without overextending.
- Encircle & Starve
- Quickly circle a bot’s territory, then build a city or port on the encirclement line. This cuts off its gold and reinforcements, making it trivial to mop up later.
- Prioritize Cities
- Early cities raise the population cap, fueling future attacks. Aim for at least two cities before aggressive pushes into Impossible Bot zones.
- Port Control
- On maps with water, securing a port grants sea lanes for surprise attacks on bot-isolated islands or coasts.
Advanced Tips
- Bot Name Recognition
- Bots use two random words (e.g., “Blue Tiger”); no custom flags—identifying them by flag absence helps target weaker foes.
- Difficulty Correlation
- In single-player, increasing difficulty may subtly boost bot aggression or initial populations, though exact modifiers are undocumented.
- Tradeoffs
- Removing bots entirely speeds games but eliminates early-game resistance and gold sources from bot-conquered ports.
Adhering to these tactics will render bots predictable obstacles rather than frustrating roadblocks. Mastering the 50%/20% attack rhythm, encirclement, and city-port prioritization turns every bot-filled map into an opportunity for rapid, controlled expansion.